

Sure, you could negotiate with goods for a couple of those things, but it is clear that this game places some emphasis on fighting. Everywhere you turn in this game you’re given chances to be a war-waging superpower of a player. You’re encouraged to fight on the continent map, there’s Guild Expedition, GvG, and attacking the neighborhood (perhaps for points, perhaps for plunder). Since you get a value from the hover that doesn't have seem to have any randomness in it (he seems to have never found a case where a give ratio ever gave a reported damage range that was different from what he first found).Do you like to play Forge of Empires aggressively? Does it bring you pleasure when you see your enemy crushed with extreme prejudice by your troops? Do you want nothing more than to be ruthlessly aggressive with the best attack boost possible? You might be a fighter if that’s the case, and you’re in good company.įighting is a huge part of FoE. The random factor is which of the values in the range is chosen. For example 2/13 to 40/159 yields 0-1 damage, 40/33 to 50/31 yield 5-7 points, 60/37 to 48/29 give 6-7 points (which also means he never was able to test a ratio between 50/31 and 60/37) to determine which value that would give. If you look at the later sheet in the tool, there is a table of damage range verse ratios. My understanding is the tool was built by carefully recording this value for a very large number of battles where they knew the base attack and defense values, were able to adjust them for the stated terrain and unit to unit adjustment, and came up with a listing of each given ratios yielded a specific damage range.

The random factor is which of these number will occur, but there is NO random factor in determining the damage range. When you hover your mouse over an enemy unit (if you are on the Browser version), one bit of information you get it the damage range the attack will do, something like 4-6 or 5-7 pointe of damage.
